![]() ![]() If you’d like, you can usually cut characters off mid-sentence, but every response will have a bearing on how that character views you and ultimately change the direction of the plot. When a character is talking to you, a small bar quickly fills up either as they talk or just after, and you have to choose a response in that limited window of time. The plot is exceedingly well-paced and genuinely surprising at many turns, and this is due in no small part to the active role that you take in just about every cutscene. Soon, however, new players enter the plot with ties to the samurai’s past, specifically to a Vietnam-esque war he took part in, and your perception of what’s real and what isn’t becomes diluted as the drug and your withdrawals from it make it increasingly difficult to separate the past from the future. Initially, things are normal as you follow a grim but consistent routine in which you’re administered the drug, issued a target, and kill the mark and everyone that gets in your way. Katana Zero follows the story of a samurai assassin with a mysterious and fragmented past, employed by a shadowy organization that pays the assassin not with money, but dosages of a drug called Chronos, injected straight into the veins just prior to starting another assignment. This is an excellently paced, continuously exciting, and endlessly stylish experience that proudly flaunts its '80s trappings without letting them overshadow the excellent action sequences and intriguing narrative, delivering yet another must-have experience for your Switch. Often, these works merely pander to nostalgia, going after the low-hanging fruit in an effort to widen the demographic that much more. The '80s was a decade that modern media seems to be overly enamoured with, to the point that it becomes almost tiresome to see yet another game or movie that makes its '80s influence a big selling point.
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